Lost in Space
01 / Run / Jump
02 / Grab / Propel
03 / Navigate
The Making of the Game
Using a raycast to connect objects to the player
Using a raycast to connect objects to the player
Vertigo began as an idea to create a space game with unique gravitational elements. We began this process by exploring what zero gravitation might look like. We realized that in space throwing an object would result in one's body moving in the opposite direction. We then explored additional mechanics such as oxygen propulsion and magnetic boots. This game is an exploration of these mechanics. These images demonstrate early prototyping of these elements. In addition, we were interested in creading a space 'odyssey'. What would it be like to be 'stranded in space' with limited resources. The player's journey involves figuring this out...
Play Our Game
MEET VERTIGO
OUR STORY
We are Kai, Micah, Daniel and Tommi. Currently we are based in Brooklyn, NY, Philadelphia, Pa, Shanghai, China, and California. We all met in a Harvard Extension School course called Game Design, taught by Professor Jason Wiser. Special thanks go to Jason and our teaching assistant Pamela Melgar for their support throughout this process.
Read more about us below!
OUR VISION
How do we explore the physics of space? What does an 'upside down' world look like? Well, what better way to answer these questions by getting stranded in space. This is the premise for our game (along with some aliens and a lot of physics and fun gameplay).
OUR TECHNOLOGY
We used Unity, Blender, Maya, Photoshop and C# to create Vertigo. Unity Engine powers the physics of the game along with some human heart!
MEET THE TEAM
Daniel Huang is an undergraduate at Harvard Extension School. When he is not watching anime or making 3D models, he is tending to his 7 cats.
Kai Kleinbard is the founder and director of bodyLITERATE. He has a Masters Degree from the University of Pennsylvania, School of Engineering with a focus on education technology. At UPenn Kai designed software to support greater digital accessibility for neuro-diverse learners. Learn More
Micah Greenleaf (he/they) is a person who makes bad puns, great home pizza, and -ideally- the world a better place. He aims to use Instructional Design and Game Theory to make self improvement and upward economic mobility easily accessible for all people. His educational homes are The Eugene O’Neill Theater Center, Ithaca College, the city of Philadelphia, and the Harvard Extension School. Micah wants you to enjoy this game and also generally spend more time doing things that bring you joy.
Tommaso Annoni is a Los Angeles based music composer and sound designer, who writes for videogames, movies, and television. He is also a flutist with many orchestral appearances, has done various recordings for television and movies, and plays a variety of ethnic flutes.
Projects on which he worked on won several awards: he has been Composer for the videogame Two Interviewees (Treccani’s Award for Excellence in Italian Web), Assistant Conductor for the documentary Sky Blossom (Best Documentary Feature at Yellowstone International Film Festival 2021), Orchestrator for the concert series Imparo l’Opera (Franco Abbiati Italian Music Critic Award). In the past, he has also worked as an actor and educator. He graduated from Conservatorio di Parma (Italy), IUAV (Venice, Italy), and Berklee College of Music (Boston). Learn More
Special Thanks: Jason Wiser, Pamela Melgar, Cori, Ren, Zev Gross, Oscar Fabricant, Kamau, Rowen, Daniel's Cat